- Real-time production quality volume construction in Autodesk Maya.
- The resulting volume automatically reflects the underlying geometry.
- Physically based multi-scattering of light.
- User-controlled volume characteristics.
- User-controlled volume emission.
- User-controlled reflectance.
- Multiple light sources.
- Full 32-bit HDR pipeline.
Get early access
Innovate your workflow now through the early adopters' prototype.
From rough mesh to final render in seconds
Create realistic clouds - or let your imagination run wild
Single user license (for other license requests - please contact email@example.com)
- Windows (64 bit)
- Maya 2013 x64, 2014, 2015 or 2016
- GPU with OpenGL4.4 (Nvidia GeForce 400 and up, Quadro 400 and up, Quadro K600 and up - v331 or later drivers) – Full list here.