Create volumetric clouds in no time!

Forget the long simulation and rendering times normally associated with volumetric cloud construction. Elementacular is simply a material applied to your geometry - with lightning fast user-controlled fractal generation enabled by powerful GPU acceleration. Quickly tweak your production quality results without having to re-parameterize.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud!

If you do not like your resulting cloud – go ahead and adjust the geometry, lighting or fractal.

All in real-time!



  • Real-time production quality volume construction in Autodesk Maya.
  • The resulting volume automatically reflects the underlying geometry.
  • Physically based multi-scattering of light.
  • User-controlled volume characteristics.
  • User-controlled volume emission.
  • User-controlled reflectance.
  • Multiple light sources.
  • Full 32-bit HDR pipeline.



Get early access

Innovate your workflow now through the early adopters' prototype.


From rough mesh to final render in seconds


Create realistic clouds - or let your imagination run wild




  • Windows (64 bit)
  • Maya 2013 x64, 2014, 2015 or 2016
  • GPU with OpenGL4.4 (Nvidia GeForce 400 and up, Quadro 400 and up, Quadro K600 and up - v331 or later drivers) – Full list here.



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